Build Environment

In short: How to Build

  1. Download and compile OSG
  2. Download osgVisual from svn:
  3. Run CMAKE and select your required modules
  4. Compile osgVisual


To use osgVisual, users have to create a build environment like OpenSceneGraph. It is recommended not to use precompiled packages but to compile osg from SVN trunk. Read for further details.
Windows user can use the third party requirements as precompiled packages for VS2005, VS2008, VS2012 and VS2013 (Watch your VS version, otherwise you'll get unpredicable compile or runtime errors!) from

In short:

For detailed Step-By-Step instructions look at this for Linux and Windows tutorials.


It is possible to use osgVisual in combination with osgEarth for terrain data. To compile osgEarth use CMAKE. Use zlib and libexpat.lib during configure.

osgVisual third party modules

osgVisual provides several moduls which rely on commercial third party modules like Vista2D or Silverlining. To use this moduls, install the packages and activate the modules during CMAKE configuration. If modules are enabled, additionally configuration options appear after running another "configure" loop. Specify the options (e.g. Silver-lining license information or paths to libraries and include files.

It is possible to run osgVisual without any commercial module.



Visual Studio

Because osgVisual is mainly developed in Windows 7, CMAKE generates the VS solution user file (vcproj.user) [1] to preset:

  • Command
  • Working Directory
  • Command Arguments

This way, you can osgVisual directly compile and use without specifying the required parameters.


Please ensure to have all dependency packages installed. Not all osgVisual modules are available for linux, for further details look at Modules.



Last modified 7 years ago Last modified on Oct 22, 2016, 5:22:02 PM