Ignore:
Timestamp:
Jun 30, 2012, 5:25:38 PM (12 years ago)
Author:
Torben Dannhauer
Message:
 
File:
1 edited

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  • experimental/distortionNG/shader.vert

    r338 r392  
    11varying vec2 texcoord_scene;
    22varying vec2 texcoord_intensityMap;
     3
     4varying vec2 texCoord;
    35
    46void main()
     
    79        texcoord_scene = vec2(gl_MultiTexCoord0.xy);
    810        texcoord_intensityMap = vec2(gl_MultiTexCoord1.xy);
     11        texCoord = gl_MultiTexCoord0.xy;
    912}
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