Changeset 335 for experimental/distortionNG/shader.vert
- Timestamp:
- Mar 12, 2012, 10:55:32 AM (12 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
experimental/distortionNG/shader.vert
r334 r335 1 varying vec2 texcoord_scene;2 varying vec2 texcoord_intensityMap;1 out varying vec2 texcoord_scene; 2 out varying vec2 texcoord_intensityMap; 3 3 4 4 void main() 5 5 { 6 6 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 7 gl_FrontColor = gl_Color;8 7 texcoord_scene = vec2(gl_MultiTexCoord0); 9 8 texcoord_intensityMap = vec2(gl_MultiTexCoord1);
Note: See TracChangeset
for help on using the changeset viewer.