wiki:WikiStart

Version 64 (modified by Torben Dannhauer, 12 years ago) (diff)

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Welcome to osgVisual Website

osgVisual is a C++ OpenGL toolkit which is based on OpenSceneGraph. It provides high level visualization functions for scientific visualization and vehicle simulators like flight simulators. It is primarily developed to act as visual system on the research flight simulator at the Institute of Flight System Dynamics, TU München, but can be used with minimal adaption in other visualization purposes.
osgVisual provides high level control functions for atmosphere, weather, daylight, dynamic object and lots of other aspects. It's interfaces for 2D and 3D drawing allow simple drawing of additional information into the scene or onto the screen. osgVisual supports multi channel on multi host projection and output distortion for projecting on curved screens.
Because osgVisual is developed with the OpenSceneGraph toolkit, the software can be easily extended or adapted with OpenGL or OpenSceneGraph code.
Read Architecture and GettingStarted for further information.

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Initial Funding

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osgVisual was initially funded by Institute of Flight System Dynamics, Technische Universität München, Germany

Latest Project News

osgVisual_100.png 20th July 2012
New distortion Framework introduced: distortionNG
osgVisual is working on a next generation distortion framework which allows multi channel setups with geometrical image distortion and blend zones.
There is still some work to do before integrating it officially into osgVisual, but it can alsready be downloaded from SVN (experimental/distortionNG):
distortionNG1.jpgdistortionNG3.jpgdistortionNG2.jpg
osgVisual_100.png 18th February 2012
Still alive :)
osgVisual is not dead! During the last 6 month I was involved in creating a new terabyte size terrain database (not included in osgVisual). The next development milestone is the geometrical image distortion. Unfortunately due to my paid work the development speed regarding osgVisual is limited.

News Archive...