wiki:WikiStart

Version 50 (modified by Torben Dannhauer, 14 years ago) (diff)

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Welcome to osgVisual Website

osgVisual is a C++ OpenGL toolkit which is based on OpenSceneGraph. It provides high level visualization functions for scientific visualization and vehicle simulators like flight simulators. It is primarily developed to act as visual system on the research flight simulator at the Institute of Flight System Dynamics, TU München, but can be used with minimal adaption in other visualization purposes.
osgVisual provides high level control functions for atmosphere, weather, daylight, dynamic object and lots of other aspects. It's interfaces for 2D and 3D drawing allow simple drawing of additional information into the scene or onto the screen. osgVisual supports multi channel on multi host projection and output distortion for projecting on curved screens.
Because osgVisual is developed with the OpenSceneGraph toolkit, the software can be easily extended or adapted with OpenGL or OpenSceneGraph code.
Read Architecture and GettingStarted for further information.

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Initial Funding

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osgVisual was initially funded by Institute of Flight System Dynamics, Technische Universität München, Germany

Latest Project News

osgVisual_100.png 18th Oct. 2010
osgVisual compatible with Silverlining 2.03
osgVisual now works with Sundog's newest release: Silverlining 2.03. This releasy introduces 3D raycasting cloudlayer to osgVisual and intoduces performance improvments.
osgVisual_100.png 29th July 2010
osgVisual available on Linux
osgVisual compiles and runs now on Windows and Linux. Win-only modules: Spacemouse driver and external link VCL implementation (extLinkVCL).