Changes between Version 14 and Version 15 of OsgVbpBuildEnvWindows


Ignore:
Timestamp:
Jun 29, 2011, 11:20:14 AM (13 years ago)
Author:
Torben Dannhauer
Comment:

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  • OsgVbpBuildEnvWindows

    v14 v15  
    2020|| D:\!OpenSceneGraph\3rdParty || Folder containing the 3rdParty libraries in the subfolders x86 and x64 || Download from http://www.osgvisual.org/projects/osgvisual/wiki/Downloads ||
    2121|| D:\!OpenSceneGraph\Data || Models and pictures for the OSG examples || http://www.osgvisual.org/projects/osgvisual/wiki/Downloads ||
    22 || D:\!OpenSceneGraph\!OpenSceneGraph-2.9.16_x86 || Folder containing the real osg framework compiled as 32 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk ||
    23 || D:\!OpenSceneGraph\!OpenSceneGraph-2.9.16_x64 || Folder containing the real osg framework compiled as 64 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk ||
     22|| D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x86 || Folder containing the real osg framework compiled as 32 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk ||
     23|| D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x64 || Folder containing the real osg framework compiled as 64 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk ||
    2424|| D:\!OpenSceneGraph\!VirtualPlanetBuilder || Folder for the !VirtualPlanetBuilder installation. || Download newest version from SVN trunk ||
    2525
     
    3333|| OSG_FILE_PATH || D:\!OpenSceneGraph\Data;D:\!OpenSceneGraph\Data\Images || Path to the example data files ||
    3434|| OSG_NOTIFY_LEVEL || WARN || Notify level for the console output ||
    35 || OSG_ROOT || D:\!OpenSceneGraph\!OpenSceneGraph-2.9.16_x86 || Root folder of the 32 bit OSG build ||
    36 || OSG_ROOT_X64 || D:\!OpenSceneGraph\!OpenSceneGraph-2.9.16_x64 || Root folder of the 64 bit OSG build ||
    37 || PATH || %PATH%;%OSG%;OSG_X64 || extend the PATH with the OSG binary pathes to start osg from konsole. Add both architectures, but at first the one you want to use for in-source debugging. ||
     35|| OSG_ROOT || D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x86 || Root folder of the 32 bit OSG build ||
     36|| OSG_ROOT_X64 || D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x64 || Root folder of the 64 bit OSG build ||
     37|| PATH || %PATH%;%OSG%;OSG_X64 || extend the PATH with the OSG binary pathes to start osg from console. Add both architectures, but at first the one you want to use for in-source debugging. ||
    3838
    3939
     
    6262The steps to build OSG are:
    6363 * Start CMAKE and select source code
    64   * Sourcecode Folder: e.g. D:\!OpenSceneGraph\!OpenSceneGraph-2.9.16_x86
    65   * Build Binaries Folder: e.g. D:\!OpenSceneGraph\!OpenSceneGraph-2.9.16_x86
     64  * Sourcecode Folder: e.g. D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x86
     65  * Build Binaries Folder: e.g. D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x86
    6666 * Select the following options:
    6767  * ACTUAL_3RDPARTY_DIR   D:\!OpenSceneGraph\3rdParty\x86
    68   * CMAKE_INSTALL_PREFIX  D:\!OpenSceneGraph\!OpenSceneGraph-2.9.16_x86
     68  * CMAKE_INSTALL_PREFIX  D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x86
    6969  * BUILD_MFC_EXAMPLES    On the architecture you want to use for in source debugging, use false, for the other true. (This option only appeares after setting BUILD_OSG_EXAMPLE true and configure at least one time)
    7070 * Press Configure. On errors, correct them
    7171 * Press Generate -> MS Visual Studio Solution will be created
    72  * Enter D:\!OpenSceneGraph\!OpenSceneGraph-2.9.16_x86 and open !OpenSceneGraph.sln
     72 * Enter D:\!OpenSceneGraph\!OpenSceneGraph-3.1.0_x86 and open !OpenSceneGraph.sln
    7373 * Run BUILD_ALL as Debug Build as well as Release Build (On error retry building several times without cleaning up. Sometimes only the wrong order of the dependencies is the reason)
    7474