Changes between Version 1 and Version 2 of GettingStarted


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Timestamp:
Apr 19, 2010, 8:39:12 AM (14 years ago)
Author:
Torben Dannhauer
Comment:

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  • GettingStarted

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    33= Getting Started =
     4
     5== !OpenSceneGraph ==
     6
     7To use osgVisual, users have to create a build environment like !OpenSceneGraph. It is recommended not to use precompiled packages but to compile osg from SVN trunk.
     8Read http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted for durther details.[[br]]
     9Windows user can use the third party requirements as precompiled packages for VS2005 and VS2008 from http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies.
     10
     11In short:
     12 * checkout osg SVN trunk
     13   * Linux: "svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7  !OpenSceneGraph"
     14   * Windows: TortoiseSVN checkout from svn "http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7"
     15 * configure osg
     16   * Linux: "./configure"
     17   * Windows: use CMAKE: "configure" -> set your "Install Prefix" to the same directory as your source code , select your settings, "generate"
     18 * Compile and install osg:
     19   * Linux: "make && make install"
     20   * Windows: "Build ALL" as release and debug
     21
     22== osgVisual third party modules ==
     23
     24osgVisual provides several moduls which rely on commercial third party modules like [http://www.wetzel-technology.com/ Vista2D] or [http://sundog-soft.com Silverlining]. To use this moduls, install the packages and activate the modules during CMAKE configuration. If modules are enabled, further configuration opntions appear after running another "configure" loop. Specify the options (e.g. Silver-lining license information or paths to libraries and include files.
     25
     26__It is possible to run osgVisual without any commercial module.__
     27
     28== osgVisual ==