source: osgVisual/trunk/include/object/object_updater.h @ 221

Last change on this file since 221 was 221, checked in by Torben Dannhauer, 13 years ago

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1#pragma once
2/* -*-c++-*- osgVisual - Copyright (C) 2009-2011 Torben Dannhauer
3 *
4 * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * osgVisual requires for some proprietary modules a license from the correspondig manufacturer.
10 * You have to aquire licenses for all used proprietary modules.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * OpenSceneGraph Public License for more details.
16*/
17
18#include <osg/Node>
19#include <osg/Notify>
20#include <visual_object.h>
21
22namespace osgVisual
23{ 
24class visual_object;    // Forward declaration
25
26
27/**
28 * \brief This class is the base class for visual_object updater.
29 *
30 * This base implementation updates the object position with the slotnames
31 *  object_->getName()+"_POS_LAT", object_->getName()+"_POS_LON", object_->getName()+"_POS_ALT",
32 * object_->getName()+"_ROT_X", object_->getName()+"_ROT_Y", object_->getName()+"_ROT_Z",
33 *
34 * To implement custom updaters, please derive from this class and overwrite the functions preUpdate(..) and postUpdate(..).
35 * Take care to call nested preUpdater and postUpdater to allow updater chains.
36 *
37 * @author Torben Dannhauer
38 * @date  Apr 2010
39 */ 
40class object_updater : public osg::Node
41{
42        #include <leakDetection.h>
43public:
44        /**
45         * \brief Empty constructor
46         *
47         * @param object_ : Pointer to the object, calling the constructor (currently not used)
48         */ 
49        object_updater(osgVisual::visual_object* object_ );
50
51        /**
52         * \brief Empty destructor
53         *
54         * @return
55         */ 
56        virtual ~object_updater(void);
57
58        /**
59         * \brief This function is called by visual_object before rendering (preFrame).
60         *
61         * This updater function should be used to update the objects state like size, position, attitude etc.
62         *
63         * @param object_ : Pointer to the object calling this updater.
64         */ 
65        virtual void preUpdate(osgVisual::visual_object* object_ );
66
67        /**
68         * \brief This function is called by visual_object after rendering (postFrame).
69         *
70         * This updater function should be used for all actions which require the object status of that frame like HAT/HOT etc.
71         *
72         * @param object_ : Pointer to the object calling this updater.
73         */ 
74        virtual void postUpdate(osgVisual::visual_object* object_);
75
76        /**
77         * \brief Returns pointer to this updater.
78         *
79         * This function is used for updater list management.
80         *
81         * @return : Pointer to this updater.
82         */ 
83        object_updater* getPointer(){return this;};
84
85        /**
86         * \brief This function adds an object_updater as nested updater.
87         *
88         * The nested Updater will be executed in pre and post traversal after this updater.
89         *
90         * @param updater_
91         */ 
92        void addUpdater( object_updater* updater_ );
93
94        /**
95         * \brief This function defines the slots to use for updating the object.
96         *
97         * If a lot is empty, the objectname will be used with a suffix describing the channel. For details look for the implementation.
98         *
99         * @param lat_
100         * @param lon_
101         * @param alt_
102         * @param rot_x_
103         * @param rot_y_
104         * @param rot_z_
105         * @param label_
106         */ 
107        void setUpdaterSlotNames( osgVisual::visual_object* object_, std::string lat_, std::string lon_, std::string alt_, std::string rot_x_, std::string rot_y_, std::string rot_z_, std::string label_);
108
109
110protected:
111        /**
112         * Pointer to nested updater.
113         */ 
114        osg::ref_ptr<object_updater> updater;
115
116        /**
117         * Names of the Slots the updater should use
118         */ 
119        std::string updater_lat, updater_lon, updater_alt, updater_rot_x, updater_rot_y, updater_rot_z, updater_label;
120
121};
122
123}       // END NAMESPACE
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