source: experimental/distortionNG/shaderIntensityMapVis.frag @ 371

Last change on this file since 371 was 363, checked in by Torben Dannhauer, 13 years ago
File size: 238 bytes
Line 
1uniform sampler2DRect sceneTexture;
2uniform sampler2DRect intensityMapTexture;
3varying vec2 texcoord_scene;
4varying vec2 texcoord_intensityMap;
5
6void main(void)
7{
8        gl_FragColor = texture2DRect(intensityMapTexture, gl_FragCoord);
9}
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