[372] | 1 | /* osgVisual test. distortionNG, experimental. |
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| 2 | * |
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| 3 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 4 | * of this software and associated documentation files (the "Software"), to deal |
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| 5 | * in the Software without restriction, including without limitation the rights |
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| 6 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 7 | * copies of the Software, and to permit persons to whom the Software is |
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| 8 | * furnished to do so, subject to the following conditions: |
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| 9 | * |
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| 10 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 11 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 12 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 13 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 14 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 15 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 16 | * THE SOFTWARE. |
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| 17 | */ |
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| 18 | |
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| 19 | #include "DistortionSetupStrategyProjectSyntropy.h" |
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| 20 | |
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| 21 | DistortionSetupStrategyProjectSyntropy::DistortionSetupStrategyProjectSyntropy() |
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| 22 | { |
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| 23 | } |
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| 24 | |
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| 25 | DistortionSetupStrategyProjectSyntropy::~DistortionSetupStrategyProjectSyntropy() |
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| 26 | { |
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| 27 | } |
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| 28 | |
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| 29 | void DistortionSetupStrategyProjectSyntropy::delegateDistortionSetup(osgViewer::DistortionSet* distortionSet) |
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| 30 | { |
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| 31 | if(distortionSet == NULL) |
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| 32 | { |
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| 33 | OSG_ALWAYS<<"DistortionSetupStrategyProjectSyntropy::delegateDistortionSetup : Invalid DistortionSet"<<std::endl; |
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| 34 | return; |
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| 35 | } |
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| 36 | |
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| 37 | OSG_ALWAYS<<"drin"<<std::endl; |
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| 38 | |
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| 39 | /* Todo: In diese Klasse das Einlesen und übertragen der Project Syntropy Dateien packen: |
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| 40 | * |
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| 41 | * 1. Blendmap einlesen, auf Screensize skalieren und in den distortioncontainer übertragen |
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| 42 | * 2. Frustum CSV auslesen und die Werte in ViewMatrix und Projectionmatrix übertragen |
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| 43 | * 3. Meshkoordinaten aus CSV einlesen und in DistortionSet übertragen |
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| 44 | * |
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| 45 | */ |
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| 46 | } |
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