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[162] | 1 | #pragma once |
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| 2 | |
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[165] | 3 | #include <osgTerrain/GeometryTechnique> |
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[171] | 4 | #include <osg/Image> |
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[162] | 5 | |
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[172] | 6 | |
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[163] | 7 | namespace osgTerrain { |
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| 8 | |
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[165] | 9 | class myTerrainTechnique : public osgTerrain::GeometryTechnique |
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[162] | 10 | { |
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| 11 | public: |
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| 12 | myTerrainTechnique(void); |
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[163] | 13 | |
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| 14 | /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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[165] | 15 | myTerrainTechnique(const GeometryTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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[163] | 16 | |
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| 17 | META_Object(osgTerrain, myTerrainTechnique); |
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| 18 | |
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[162] | 19 | ~myTerrainTechnique(void); |
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| 20 | |
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[169] | 21 | virtual void init(int dirtyMask, bool assumeMultiThreaded); |
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[162] | 22 | }; |
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[163] | 23 | |
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| 24 | } |
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