#include "myTerrainTechnique.h" #include using namespace osgTerrain; myTerrainTechnique::myTerrainTechnique(void) : osgTerrain::GeometryTechnique() { OSG_ALWAYS<( getTerrainTile()->getElevationLayer() ); osg::HeightField* h = hfl->getHeightField(); h->setHeight( 0,0, 1000); GeometryTechnique::update( uv); }