#include "myTerrainTechnique.h" #include myTerrainTechnique::myTerrainTechnique(void) { } myTerrainTechnique::~myTerrainTechnique(void) { } void myTerrainTechnique::update(osgUtil::UpdateVisitor* uv) { OSG_ALWAYS<getElevationLayer()->set _terrainTile->osg::Group::traverse(*uv); } }